Try to click an item in the context menu by clicking the icon instead of the text. The click doesn't register. It happens only with SVG icons.
When the menu shows on its own (it has a Selector and you right click that element), it tracks the z-index of other Telerik popups and has an inline z-index rule. This does not happen when you show it via its API (.ShowAsync()).
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ADMIN EDIT
A workaround could be using a CSS CLass to set a higher z-index to it, but there is an issue with that where it does not render high enough in the DOM: https://feedback.telerik.com/blazor/1514877-css-class-does-not-render-on-the-topmost-element. You can Vote for that and Follow it as well, and it contains a CSS workaround you can consider for this issue too. Note that it will affect all animation containers on the page.
Basic reproducible - showing a context menu on a grid row in a Window - the context menu is not visible behind the window (you can only see it partially in the last 1-2 rows).
<TelerikWindow Visible="true">
<WindowContent>
Copy code@using System.Collections.Generic
@using System.Collections.ObjectModel
<TelerikContextMenu @ref="@ContextMenuRef" Data="@MenuItems"
OnClick="@((MenuItem item) => ContextMenuClickHandler(item))">
</TelerikContextMenu>
<TelerikGrid Data="@GridData" @ref="@GridRef"
EditMode="@GridEditMode.Inline"
Height="500px"
Pageable="false"
OnCreate="@CreateItem" OnUpdate="@UpdateHandler"
OnRowContextMenu="@OnContextMenu"
SelectionMode="@GridSelectionMode.Multiple"
@bind-SelectedItems="@SelectedItems">
<GridToolBar>
<GridCommandButton Command="Add" Icon="add">Add Employee</GridCommandButton>
</GridToolBar>
<GridColumns>
<GridColumn Field=@nameof(SampleData.ID) Editable="false" />
<GridColumn Field=@nameof(SampleData.Name) />
<GridCommandColumn>
<GridCommandButton Command="Save" Icon="save" ShowInEdit="true">Update</GridCommandButton>
<GridCommandButton Command="Cancel" Icon="cancel" ShowInEdit="true">Cancel</GridCommandButton>
</GridCommandColumn>
</GridColumns>
</TelerikGrid>
@if (SelectedItems.Any())
{
<ul>
@foreach (var item in SelectedItems)
{
<li>@item.Name</li>
}
</ul>
}
@code {
//data sources
ObservableCollection<SampleData> GridData { get; set; }
List<MenuItem> MenuItems { get; set; }
IEnumerable<SampleData> SelectedItems { get; set; } = Enumerable.Empty<SampleData>();
//metadata for the context menu actions
SampleData SelectedPerson { get; set; }
//component references so we can use their methods
TelerikContextMenu<MenuItem> ContextMenuRef { get; set; }
TelerikGrid<SampleData> GridRef { get; set; }
// sample menu item class
public class MenuItem
{
public string Text { get; set; }
public string Icon { get; set; }
public Action Action { get; set; }
public string CommandName { get; set; }
}
// show the context menu for a particular row
async Task OnContextMenu(GridRowClickEventArgs args)
{
var argsItem = args.Item as SampleData;
SelectedPerson = argsItem;
if (args.EventArgs is MouseEventArgs mouseEventArgs)
{
await ContextMenuRef.ShowAsync(mouseEventArgs.ClientX, mouseEventArgs.ClientY);
}
}
// sample handling of the context menu click
async Task ContextMenuClickHandler(MenuItem item)
{
// one way to pass handlers is to use an Action, you don't have to use this
if (item.Action != null)
{
item.Action.Invoke();
}
else
{
// or you can use local code to perform a task
// such as put a row in edit mode or select it
switch (item.CommandName)
{
case "BeginEdit": // read more at https://localhost/blazor-ui/components/grid/state#initiate-editing-or-inserting-of-an-item
var currState = GridRef.GetState();
currState.InsertedItem = null;
SampleData itemToEdit = SampleData.GetClonedInstance(GridData.Where(itm => itm.ID == SelectedPerson.ID).FirstOrDefault());
currState.OriginalEditItem = itemToEdit;
await GridRef.SetState(currState);
break;
case "ToggleSelect":
var selItems = SelectedItems.ToList();
if (SelectedItems.Contains(SelectedPerson))
{
selItems.Remove(SelectedPerson);
}
else
{
selItems.Add(SelectedPerson);
}
SelectedItems = selItems;
break;
default:
break;
}
}
SelectedPerson = null; // clean up
}
// generate data
protected override void OnInitialized()
{
// context menu items
MenuItems = new List<MenuItem>()
{
new MenuItem(){ Text = "Select", Icon="checkbox-checked", CommandName="ToggleSelect" },
new MenuItem(){ Text = "Edit", Icon="edit", CommandName="BeginEdit" },
new MenuItem(){ Text = "Delete", Icon="delete", Action = DeleteItem }
};
// generate data for the grid
GridData = new ObservableCollection<SampleData>();
var rand = new Random();
for (int i = 0; i < 100; i++)
{
GridData.Add(new SampleData()
{
ID = i,
Name = "Employee " + i.ToString(),
});
}
}
// CUD operations for the grid
async Task CreateItem(GridCommandEventArgs args)
{
var argsItem = args.Item as SampleData;
// call the actual data service here
argsItem.ID = GridData.Count + 1;
GridData.Insert(0, argsItem);
}
void DeleteItem() // not async so it can be passed as an Action
{
var argsItem = SelectedPerson;
// call the actual data service here
GridData.Remove(argsItem);
}
async Task UpdateHandler(GridCommandEventArgs args)
{
var argsItem = args.Item as SampleData;
// call the actual data service here
var index = GridData.ToList().FindIndex(i => i.ID == argsItem.ID);
if (index != -1)
{
GridData[index] = argsItem;
}
}
public class SampleData
{
public int ID { get; set; }
public string Name { get; set; }
public override bool Equals(object obj)
{
if (obj is SampleData)
{
return this.ID == (obj as SampleData).ID;
}
return false;
}
public SampleData()
{
}
public SampleData(SampleData itmToClone)
{
this.ID = itmToClone.ID;
this.Name = itmToClone.Name;
}
public static SampleData GetClonedInstance(SampleData itmToClone)
{
return new SampleData(itmToClone);
}
}
}
</WindowContent>
</TelerikWindow>
The Class does not render on the topmost element so you can't properly set css rules like z-index to the context menu.
A workaround is to set a higher z-index to all animation containers with a rule like this:
.k-animation-container {
z-index: 987654;
}
Please allow the context menu to be used without a data source and run using templates only.
That way we can use this control to provide a popup of items that we can control, and don't have to set it up with sometime of blank list of items that are never used.