In Xamarin Forms there is a serious need for a Rich Text Editor control that would allow you to do this such as highlight text, apply fonts, styles etc. I think a tool like this is in great demand among Xamarin developers. Currently there are some Open source controls that have implemented these features however they have not been maintained and cannot be relied on for enterprise solutions
Add controls to selecting dates/times that also support null or blank values. Currently the DatePicker control that is provided as part of Xamarin Forms doesn't allow for a null or blank date. Provide the ability to select date and time in single UI.
xamarin forms on wpf is now official, https://docs.microsoft.com/en-us/xamarin/xamarin-forms/platform/wpf we need to support telerik on there aswell..
The purpose of this item is to track demand for support of the MacOS platform in the Telerik Xamarin controls. https://docs.microsoft.com/en-us/xamarin/xamarin-forms/platform/mac
a new component - Image viewer. this component will take as source images meta data and show images gallery, with view / templates. (carousel / grid for instance), allowing tap to zoom full screen and drag to exit zoom
Add support fir VisualElement.AccessKey like in the Xamarin.Forms controls:
There is currently no Video control and all of the 3rd party ones are weak at best. Adding a video player control with full screen and subtitling/captioning that is cross platform would be a huge benefit to the Xamarin Forms community.
An image supporting SVG would be nice (or is there any ?)
There are also many developers looking for SVG support on Xamarin forums so I think there is really a market for it!
Add a StyleSelector to allow for different background colors for different AllDayAppointments. Currently all appointments share the color defined in MultiDayView or the default one.
This would allow the appointment to have different background colors depending on the context of the appointment entity.
Currently the Height is not changed, however the control should update its size when expanding/collapsing/adding new items and removing existing items.